Swift, событие касания UIView в регуляторе


Как я могу добавить действие UIView touchbegin или действие touchend программно, поскольку Xcode не предоставляет из Main.раскадровка?

7 51

7 ответов:

нужно добавить его через код. Попробуйте это:

    // 1.create UIView programmetically
    var myView = UIView(frame: CGRectMake(100, 100, 100, 100))
    // 2.add myView to UIView hierarchy
    self.view.addSubview(myView) 
    // 3. add action to myView
    let gesture = UITapGestureRecognizer(target: self, action: "someAction:")
    // or for swift 2 +
    let gestureSwift2AndHigher = UITapGestureRecognizer(target: self, action:  #selector (self.someAction (_:)))
    self.myView.addGestureRecognizer(gesture)

    func someAction(sender:UITapGestureRecognizer){     
       // do other task
    }

    // or for Swift 3
    func someAction(_ sender:UITapGestureRecognizer){     
       // do other task
    }

    // or for Swift 4
    @objc func someAction(_ sender:UITapGestureRecognizer){     
       // do other task
    }

обновление для Swift 4:

let gesture = UITapGestureRecognizer(target: self, action:  #selector(self.checkAction))
self.myView.addGestureRecognizer(gesture)

@objc func checkAction(sender : UITapGestureRecognizer) {
    // Do what you want
}

обновление для Swift 3:

let gesture = UITapGestureRecognizer(target: self, action:  #selector(self.checkAction(sender:)))
self.myView.addGestureRecognizer(gesture)

func checkAction(sender : UITapGestureRecognizer) {
    // Do what you want
}

обновление ответа @Crashalot для Swift 3.x:

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    if let touch = touches.first {
        let currentPoint = touch.location(in: self)
        // do something with your currentPoint
    }
}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
    if let touch = touches.first {
        let currentPoint = touch.location(in: self)
        // do something with your currentPoint
    }
}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    if let touch = touches.first {
        let currentPoint = touch.location(in: self)
        // do something with your currentPoint
    }
}

обновление ответа @Chackle для Swift 2.x:

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
    if let touch = touches.first {
        let currentPoint = touch.locationInView(self)
        // do something with your currentPoint
    }
}

override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
    if let touch = touches.first {
        let currentPoint = touch.locationInView(self)
        // do something with your currentPoint
    }
}

override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
    if let touch = touches.first {
        let currentPoint = touch.locationInView(self)
        // do something with your currentPoint
    }
}

положите это в ваш UIView подкласс (это проще всего, если вы делаете подкассу для этой функции).

class YourView: UIView {

  //Define your initialisers here

  override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
    if let touch = touches.first as? UITouch {
      let currentPoint = touch.locationInView(self)
      // do something with your currentPoint
    }
  }

  override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
    if let touch = touches.first as? UITouch {
      let currentPoint = touch.locationInView(self)
      // do something with your currentPoint
    }
  }

  override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
    if let touch = touches.first as? UITouch {
      let currentPoint = touch.locationInView(self)
      // do something with your currentPoint
    }
  }
}

для swift 4

@IBOutlet weak var someView: UIView!  
let gesture = UITapGestureRecognizer(target: self, action:  #selector (self.someAction (_:)))
self.someView.addGestureRecognizer(gesture)

@objc func someAction(_ sender:UITapGestureRecognizer){
    print("view was clicked")
}

просто обновление выше ответов:

Если вы хотите видеть изменения в событии click, т. е. цвет вашего UIView shud изменяется всякий раз, когда пользователь нажимает UIView, а затем вносит изменения, как показано ниже...

class ClickableUIView: UIView {
    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
            if let touch = touches.first {
                let currentPoint = touch.locationInView(self)
                // do something with your currentPoint
            }

            self.backgroundColor = UIColor.magentaColor()//Color when UIView is clicked.
        }

        override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
            if let touch = touches.first {
                let currentPoint = touch.locationInView(self)
                // do something with your currentPoint
            }

            self.backgroundColor = UIColor.magentaColor()//Color when UIView is clicked.
        }

        override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
            if let touch = touches.first {
                let currentPoint = touch.locationInView(self)
                // do something with your currentPoint
            }

            self.backgroundColor = UIColor.whiteColor()//Color when UIView is not clicked.

}//class closes here

кроме того, вызовите этот класс из Storyboard & ViewController как:

@IBOutlet weak var panVerificationUIView:ClickableUIView!