Связывание SDL2 и Clion
У меня есть clion, указывающий на каталоги SDL2 и библиотеки, но он не связывает библиотеки, когда я пытаюсь построить. Есть идеи, как это исправить?
CMakeLists:
cmake_minimum_required(VERSION 3.3)
project(cavestory_development)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -lSDL2")
set(SDL2_INCLUDE_DIR C:/SDL2-2.0.3/i686-w64-mingw32/include/SDL2)
set(SDL2_LIBRARY C:/SDL2-2.0.3/i686-w64-mingw32/lib)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
set(SOURCE_FILES main.cpp)
add_executable(cavestory_development ${SOURCE_FILES})
target_link_libraries(cavestory_development ${SDL2_LIBRARY})
Ошибки сборки:
"C:Program Files (x86)JetBrainsCLion 1.1bincmakebincmake.exe" --build C:Usersconne_000.clion11systemcmakegenerated8a9437328a943732Debug --target cavestory_development -- -j 8
[ 50%] Linking CXX executable cavestory_development.exe
CMakeFilescavestory_development.dir/objects.a(main.cpp.obj): In function `SDL_main':
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:11: undefined reference to `SDL_Init'
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:21: undefined reference to `SDL_CreateWindow'
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:26: undefined reference to `SDL_GetError'
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:32: undefined reference to `SDL_Delay'
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:35: undefined reference to `SDL_DestroyWindow'
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:38: undefined reference to `SDL_Quit'
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../libmingw32.a(main.o):main.c:(.text.startup+0xa7): undefined reference to `WinMain@16'
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe[3]: *** [cavestory_development.exe] Error 1
CMakeFilescavestory_development.dirbuild.make:96: recipe for target 'cavestory_development.exe' failed
CMakeFilesMakefile2:66: recipe for target 'CMakeFiles/cavestory_development.dir/all' failed
mingw32-make.exe[2]: *** [CMakeFiles/cavestory_development.dir/all] Error 2
mingw32-make.exe[1]: *** [CMakeFiles/cavestory_development.dir/rule] Error 2
CMakeFilesMakefile2:78: recipe for target 'CMakeFiles/cavestory_development.dir/rule' failed
mingw32-make.exe: *** [cavestory_development] Error 2
Makefile:117: recipe for target 'cavestory_development' failed
1 ответ:
Вот минимальный пример, чтобы начать работу с SDL2 на windows (
main.cpp
просто содержит привет SDL от LazyFoo)cmake_minimum_required(VERSION 3.0) project(hello_sdl2) # configure the SDL (cf. "SDL2-2.0.3\i686-w64-mingw32\lib\pkgconfig\sdl2.pc") # C++ flags set(SDL2_Flags "-mwindows -Wl,--no-undefined -static-libgcc") # library paths set(SDL2_ROOT "D:/PATH/TO/SDL2-2.0.3/i686-w64-mingw32") set(SDL2_Includes "${SDL2_ROOT}/include") set(SDL2_LibDir "${SDL2_ROOT}/lib") # imported targets for CMake (cf. https://cmake.org/Wiki/CMake/Tutorials/Exporting_and_Importing_Targets) add_library(SDL2 STATIC IMPORTED) add_library(SDL2main STATIC IMPORTED) set_property(TARGET SDL2 PROPERTY IMPORTED_LOCATION "${SDL2_LibDir}/libSDL2.a") set_property(TARGET SDL2main PROPERTY IMPORTED_LOCATION "${SDL2_LibDir}/libSDL2main.a") # the libs to link against # note: as always with gcc, the order is important... set(SDL2_Libs mingw32 SDL2 SDL2main m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid) # configure the project # include the SDL flags set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 ${SDL2_Flags}") # collect the sources set(SOURCE_FILES main.cpp) # define the target add_executable(hello_sdl2 ${SOURCE_FILES}) # include the SDL headers target_include_directories(hello_sdl2 SYSTEM PRIVATE ${SDL2_Includes}) # link against the SDL (and its dependencies) target_link_libraries(hello_sdl2 ${SDL2_Libs})
Протестировано на Win8. 1 64bits с SDL2-2.0.3, MinGW-W64 i686-5.2.0-posix-dwarf-rt_v4-rev0 и CLion 1.2 EAP (build 142.5239.6)